using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName="PVS/Data", fileName="PVSData")]
public class PVSData : ScriptableObject
{
    public Vector3    min, max;
    public Vector3Int grid;
    public int        objectCount;     // 与 runtime targets 顺序一致
    public List<bool[]> cellBits = new(); // len = cells; 每项 len = objectCount
}